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botasdf

4
Posts
A member registered May 31, 2022

Recent community posts

(1 edit)

the game certainly has potential! I havent played through the entirety of the demo but the game seems fun and the battles are interesting even with only one or two party members so I am eager to see how the game could play out with a full party. I will definetely play the full version when it releases!

(1 edit)

got sub 2.30

so after playing the game for a while I have a bit more feedback to give 

there are a few bugs in the game but they arent game breaking and fun those I found are that you can jump way higher than intended by throwing the magnet and jumping at the same time,you cant jump on the screws that act as doors, you can jump on sideways barriers (the thing that lets you in from one side) also you get slightly pushed forward when picking up the magnet if it is at the right place  and lastly you can skip the tutorial by clicking return to hub in the menu and finally you start to aim if you change polarity by using the rmb

for the actual intended things the throwing using the aiming radical isnt needed at all when you can throw it by pressing the carry button again(it travels less distance but it is enough to solve every puzzle) so I would just remove the aiming radical (aside from when you enable it from the settings) and extend the alternative throwing distance

it is really easy to softlock as the reset button is almost required to beat the game

tought controls arent the best for the game mouse works way better for controlling the magnet so one hand has to handle the character and other handles the magnet while default controls make it so the left hand does everything exept for aiming which right hand does 

kind of a nitpick but I think the thing that destroys the magnet could be explored more in the next demo it seperates you from what is your most important way to interact with the assets and limiting the ability of the player to interact with the world may make for great puzzles 

an idea I had was there could be an asset that you can push(maybe a magnetic block or magnetic field)

and as other people said there is an uninted solution for that room that feels like the best option to most people

so all of this sounds negative but I really liked the game (I wouldnt start to speedrun it if I didnt like it) and I am looking forward to the next demo release 

also sorry for bad english

 

hello it say the video is unlisted but I think we may have found the same bug 

it has been a few hours and I have managed to break the game 

but for a demo this is an amazing game controls are great puzzles are fun and accessiblity is great 

my only complaint is that it is way too easy to softlock yourself 

about the screenshot there is a bug in the game that lets you jump way higher than you are supposed to only using the magnet and please do not remove it completely it is decently hard to do and would be a neat trick in speedruns